The online RMG ban took effect on August 22, less than 96 hours after cabinet clearance, in what may be one of the swiftest policy moves in recent parliamentary history
The Indian government's Promotion and Regulation of Online Gaming Bill, 2025 represents a regulatory overcorrection that threatens to destroy most of the country's gaming market as well as thousands of jobs.
GST losses from offshore gambling operators is pegged at over $4 billion, higher than the $3.5 billion in revenue generated by India's RMG industry, as per industry estimates.
Karnataka IT minister Priyank Kharge has criticised the central government’s draft online gaming bill as a ‘masterstroke' in ‘bad policymaking.’ Kharge said the 'knee-jerk blanket ban' on online real money gaming is being pushed through without consulting stakeholders or states.
A ban on online skill gaming would devastate a fast-growing industry, kill over 200,000 jobs and drive users to unregulated offshore platforms, industry bodies told Home Minister Amit Shah.
Felicity Labs will serve as the company's Southeast Asia headquarters, focusing on forthcoming acquisitions and operations in the region.
Nazara's Q1 growth was led by strong performances from its recent gaming acquisitions, Fusebox and Curve Games, as well as existing titles like Animal Jam.
SuperGaming plans to use the funds raised for global expansion of its flagship Indus Battle Royale game, starting with Latin America.
GameRamp helps video-game developers and consumer apps to scale and monetise faster using artificial intelligence
Stan plans to use the funds raised to expand its presence in India and other mobile-first markets, and invest in AI-driven personalisation and creator tools.
Nazara's investment in Stan is part of the company's efforts to build a diversified, community-driven gaming ecosystem.
MPL had earlier alleged that ASCI’s whitepaper relied on tampered screenshots of its advertisements to support the watchdog’s "biased and unsubstantiated findings".
Meta Gaming Accelerator aims to help 20 to 30 emerging Indian game developers with monetisation, user acquisition and AI-led game development
US-based Bitkraft Ventures plans to expand its team in India and the Middle East to achieve wider coverage, India & UAE partner Anuj Tandon said in an interview.
FAU-G: Domination is banking on its India-first focus, which emphasises local culture and themes, to attract more consumers to its game amid intense competition in the shooting genre.
The gaming studio unveiled the first trailer of 'The Age of Bhaarat', its flagship AAA action-adventure game franchise on PC and consoles set, which reimagines ancient India
WinZO is benefiting from a significant expansion of its user base, which has now grown to 250 million users, bolstered by its global expansion efforts.
Blue Ocean Games aims to support more than 100 indie developers over the next three years, with focus on nurturing Indian talent
Krafton has roped in partners such as AccelByte, AppMagic, Liftoff's GameRefinery, and AWS to help startups boost their tech capabilities.
JetSynthesys plans to replicate its India playbook in markets such as Japan, the United States, the United Kingdom, the Middle East and North Africa (MENA) region and Southeast Asia.
Eloelo has 1.5 million paying users and is now touching an annual revenue run rate of $23 million. It aims to reach $60 million by the end of this year
The intent is to curb online gambling, betting, and games of chance, while protecting consumers from fraud and supporting innovation and sustainable growth in the skill-based gaming industry, Karnataka IT-BT Minister Priyank Kharge has said
Salone Sehgal, Lumikai's founding general partner, will continue to lead the early-stage gaming and interactive media firm's efforts in the future.
Ubisoft's Assassin’s Creed Shadows is out on PC, Mac, PS5 and Xbox Series X|S.
Qila Games aims to bridge the gap between casual and midcore games by building socially engaging experiences tailored for Indian players.