Lara Croft is one of the few strong female leads in a patriarchal industry that generally doesn't take too well to the concept of making a "kitchen-residing sammich maker" as the protagonist. In reality, that's what the mainstream media—which, I must add, seems to have a complete and utter disconnect with gaming—has convinced most laymen into believing. The fact is, your average PC gamer is in his 30s and more mature than most non-gamers give them credit for. A good percentage of gamers are discerning connoisseurs who simply will not tolerate a mediocre video game just because it has a well-proportioned lady protagonist.My point is, unlike what most non-gamers believe, Tomb Raider isn't famous solely because of Lara's much-publicised assets. A generation of gamers has grown up genuinely enjoying its phenomenal level design and meticulously-crafted puzzles on a scale that beggars belief even after 16 years. Although I will have a soft spot for the original games with their clunky grid-based level design, the video games have evolved much since the first Tomb Raider was released. Despite Tomb Raider: Legend's cinematic flair and successful modernisation of the control scheme, it still didn't have all the new-fangled bells and whistles of contemporary games.
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