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  • A regulator, e-sports push, penalties and more: Here's what draft online gaming act rules say

    MeitY’s draft rules under the PROG Act outline a regulatory roadmap for the Online Gaming Authority of India while reinforcing the ban on real-money games

  • Certifying e-games, cancelling registrations: MeitY proposes sweeping powers for Online Gaming Authority

    Certifying e-games, cancelling registrations: MeitY proposes sweeping powers for Online Gaming Authority

    The draft rules empower the proposed Online Gaming Authority of India to register, categorise, and even cancel online games, while also promoting e-sports and overseeing grievance redressal.

  • Draft online gaming rules mandate refund to users within 180 days of law coming into force

    Draft online gaming rules mandate refund to users within 180 days of law coming into force

    Draft rules gives a 180-day window to platforms to return deposits and winnings owed to players before the online gaming law takes effect

  • With online gaming law yet to take effect, govt invokes IT Act to order app takedowns

    With online gaming law yet to take effect, govt invokes IT Act to order app takedowns

    Interim action under IT Act highlights urgency to regulate gaming before new framework kicks in.

  • How online real money gaming and payment aggregator firms found a perfect match until it all came crashing down

    How online real money gaming and payment aggregator firms found a perfect match until it all came crashing down

    The gaming industry was a great opportunity for PA firms to monetise UPI payments, with the winnings payout yielding them a flat Re 1 per transaction, around 10 times higher margins than regular payments

  • After Dream11, Gameskraft says it won't pursue a legal challenge to government's real-money gaming ban

    After Dream11, Gameskraft says it won't pursue a legal challenge to government's real-money gaming ban

    "As a responsible and law-abiding corporate entity, Gameskraft has no intention of pursuing any legal challenge to the legislation. We fully respect the legislative process and remain committed to operating within the framework of the law," a company spokesperson said.

  • MC interview: “Lost 95% of revenues, 100% of profits, but remain a delusional optimist”: Dream11 founder Harsh Jain on real money gaming ban

    MC interview: “Lost 95% of revenues, 100% of profits, but remain a delusional optimist”: Dream11 founder Harsh Jain on real money gaming ban

    Dream Sports CEO Harsh Jain described India's gaming law as an unexpected knockout punch but said he remains “a delusional optimist”, revealing a “two-year cash runway” which would help him retain talent.

  • MC Interview: Govt will back jobs and creative economy as Online Gaming Bill takes shape, says Ashwini Vaishnaw

    MC Interview: Govt will back jobs and creative economy as Online Gaming Bill takes shape, says Ashwini Vaishnaw

    In an exclusive interview, IT Minister Ashwini Vaishnaw said the law targets harmful money games but also assured support for affected workers while promoting e-sports and skill-based gaming.

  • 5 things to know about India’s proposed law to ban online real money gaming

    5 things to know about India’s proposed law to ban online real money gaming

    The Centre’s proposed first national law on online gaming lays out strict bans, new penalties and a dedicated regulator while setting up a framework for e-sports and social games

  • What Centre's new online gaming bill means for real-money gaming platforms

    What Centre's new online gaming bill means for real-money gaming platforms

    The Promotion and Regulation of Online Gaming Bill, 2025 which prohibits the offering of real money gaming was passed in the Lok Sabha on August 20

  • Political mind made up on real-money gaming ban; consensus across parties on societal impact, say govt sources

    Political mind made up on real-money gaming ban; consensus across parties on societal impact, say govt sources

    FDI in online gaming sector not productive, industry making outsize profits by preying on Indian population, said a source

  • Ashwini Vaishnaw: Online money gaming platforms misused for terror financing, laundering

    Ashwini Vaishnaw: Online money gaming platforms misused for terror financing, laundering

    With the Centre set to introduce a new bill that would effectively ban real money gaming, IT Minister Ashwini Vaishnaw warned of money laundering, terrorism financing, and psychological harm from such games

  • This is a balanced bill, provides clarity: MeitY Secretary Krishnan defends proposed ban on money-based games

    This is a balanced bill, provides clarity: MeitY Secretary Krishnan defends proposed ban on money-based games

    Industry stakeholders have raised concerns about the business impact of the legislation and issues around enforcement, particularly the ability to curtail offshore operators and users accessing unlicensed platforms via VPNs. Krishnan acknowledged these challenges but said the government is “fully prepared” to address them

  • Online Gaming Bill proposes warrantless search and arrest powers, even in digital spaces

    Online Gaming Bill proposes warrantless search and arrest powers, even in digital spaces

    Draft online gaming legislation empowers authorities to override access controls on servers, devices and virtual platforms while probing offences.

  • Google proposes allowing all RMG apps on Play Store, finalising 'appropriate' business model

    Google proposes allowing all RMG apps on Play Store, finalising 'appropriate' business model

    Google’s proposal comes as CCI investigates its policies related to the RMG sector in India. The company has been accused of abusing its dominant position, denying market access and misleading warnings during app downloads, among others.

  • Karnataka plans regulatory authority to license real-money gaming, ban online betting

    Karnataka plans regulatory authority to license real-money gaming, ban online betting

    Karnataka’s draft bill seeks to prohibit all forms of online betting, wagering, or gambling involving games of chance. The Congress-led government is likely to introduce it in the upcoming legislature session.

  • Skill gaming platform Zupee crosses 150 million users

    Skill gaming platform Zupee crosses 150 million users

    Zupee primarily focuses on online ludo, offering real-money gaming variants such as Ludo Supreme, Ludo Turbo, and Ludo Supreme League

  • Dream11 parent forays into casual real-money gaming with carrom, pool

    Dream11 parent forays into casual real-money gaming with carrom, pool

    Dream Play allows users to compete in multiplayer contests across a variety of skill-based sports games like Carrom in exchange for cash rewards.

  • Madras HC upholds Tamil Nadu's real-money gaming rules in yet another setback for the sector

    Madras HC upholds Tamil Nadu's real-money gaming rules in yet another setback for the sector

    Tamil Nadu had notified a set of state-specific regulations that introduced time and usage curbs on real-money gaming platforms in February 2025

  • Meta tightens ad rules for real-money gaming in India with new certification step

    Meta tightens ad rules for real-money gaming in India with new certification step

    Following this change, advertisers will be required to submit a certificate from one of the country's skill gaming industry bodies — the All India Gaming Federation, the Federation of Indian Fantasy Sports, or the E-Gaming Federation— or provide a court order confirming the nature of the game as a 'game of skill'.

  • Gameskraft to pause operations of online poker platform Pocket52

    Gameskraft to pause operations of online poker platform Pocket52

    Halting operations was part of a 'broader plan to reassess and reimagine its long-term approach', the company said.

  • WinZO's FY24 revenue jumps 70% to Rs 1,055 crore; profit up 151% to Rs 315 crore

    WinZO's FY24 revenue jumps 70% to Rs 1,055 crore; profit up 151% to Rs 315 crore

    WinZO is benefiting from a significant expansion of its user base, which has now grown to 250 million users, bolstered by its global expansion efforts.

  • 28% GST on real money gaming platforms ‘completely changed’ Zupee’s roadmap: Founder Dilsher Singh Malhi

    28% GST on real money gaming platforms ‘completely changed’ Zupee’s roadmap: Founder Dilsher Singh Malhi

    Zupee plans to diversify its offerings by acquiring, building, or investing in gaming- related assets

  • Zupee turns profitable with Rs 146 crore PAT in FY24; revenue crosses Rs 1,000 crore mark

    Zupee turns profitable with Rs 146 crore PAT in FY24; revenue crosses Rs 1,000 crore mark

    This marks Zupee's first full-year of profitability since its inception in 2018.

  • AIGF, EGF, and FIFS adopt ‘Code of Ethics’ to push for responsible real-money gaming

    AIGF, EGF, and FIFS adopt ‘Code of Ethics’ to push for responsible real-money gaming

    Nearly 200 real-money gaming companies are expected to adopt this framework, which aims to enforce consistent user safety standards across the industry.

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