Grand Theft Auto 6 is predicted to deliver record-breaking sales and revenue, with analysts estimating over $7.6 billion in earnings within just two months of release.
Rockstar Games’ upcoming blockbuster, Grand Theft Auto 6, is poised to be the most successful video game launch in history. According to gaming venture capital firm Konvoy, the title could generate $7.6 billion in revenue in its first 60 days on the market — eclipsing all previous records for the franchise and the industry at large.
The bold projection was shared in a LinkedIn post by Josh Chapman, managing partner at Konvoy (via Insider Gaming). The estimate includes not just base game sales, but also revenue from GTA+, Rockstar’s in-game subscription service.
GTA 6 may create new records
Konvoy believes GTA 6 could sell as many as 85 million copies within its first two months, driven by massive anticipation, global reach, and strong brand recognition. The post describes the upcoming launch as the “greatest video game release of all time,” predicting it will shatter existing records for revenue, engagement, and viewership.
One of the assumptions used in the projection is a higher base price for the game. While GTA 5 launched at $59.99, Konvoy expects GTA 6 to be priced at $80, accounting for inflation and rising development costs.
The post also speculates that GTA 6 could support multiplayer lobbies of up to 200 players — significantly more than the 96-player sessions previously rumoured. If true, this would mark a major leap in scale for the online component of the game.
With development costs estimated at $2 billion, Take-Two Interactive — Rockstar’s parent company — could break even within just 30 days of launch, according to the same report. This would be an extraordinary return on investment, highlighting the commercial power of the Grand Theft Auto franchise.
GTA 6 Release in May 2026
Despite all the excitement, the wait for GTA 6 has been extended. The title is now officially scheduled for release on 26 May 2026, following a delay announced earlier this year. Take-Two Interactive CEO Strauss Zelnick addressed the delay, saying, “Delays pain me — how could they not?”
Earlier reports had already predicted strong early momentum for the game, including $1 billion in pre-orders and $3 billion in revenue within the first year. However, Konvoy’s updated analysis suggests those figures may be conservative.
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