After arguably diluting eye candy and gameplay to appease the console crowd with Crysis 2, the formerly PC-exclusive franchise has returned with its third iteration and has tremendous expectations riding on it. We chatted up Michael Read, Producer for Crysis 3 and discussed how the game balances its console and PC leanings and what it takes from its predecessor in terms of console development.How much of a revamp is the CryENGINE 3 over its predecessor?The engine is advanced in a lot of ways. When I talk about CryENGINE 3, I always roll back to talking about Crysis 2 specifically and how we developed the CryENGINE 2 and the game. Any time you do that in the course of development, there are massive challenges and barriers. There are major technical challenges and making something work involves major design challenges regarding what you want to achieve and how. The biggest challenge was how to take this engine and make it work on consoles. In addition to that, we weren't experienced with consoles at all, so we had to figure out how to build a game on consoles [laughs]... How to build an engine that runs on consoles, and then do everything that we want it to do.
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