3D was touted as the next big thing in home entertainment a couple of years ago. It started with televisions and projectors, and soon made its way to the PC as well. Companies like TriDef had 3D solutions for computers a long time ago but it never went mainstream. Nvidia took up that challenge and set out to bring 3D to the masses. With their popular GeForce graphics cards sitting cozily in most gamers' rigs, all that was needed was a 3D monitor and glasses to complete the set. With backing from Samsung and Viewsonic for the monitors, Nvidia launched 3D Vision in 2009. The product let gamers enjoy their favourite titles in 3D and worked out-of-the-box as everything was handled at the driver level. While it did work well, certain unavoidable issues cropped up. For instance, 3D monitors at the time were really expensive and couldn’t support resolutions beyond 1680 x 1050. Also, since 3D Vision used active shutter glasses, the game would appear dull and dark due to low brightness levels from the monitors.
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