HomeNewsTechnologyGadgetsGoogle’s cloud gaming plans have begun to materialise in time for GDC 2019

Google’s cloud gaming plans have begun to materialise in time for GDC 2019

Google’s Project Stream aims to make use of a cloud-based GPU to run games on the Google Chrome browser.

March 15, 2019 / 08:43 IST
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Image Source: Yanko Design
Image Source: Yanko Design

Google is already a few steps ahead of Microsoft, one of its biggest rivals in the cloud game streaming space. Google displayed a beta version of its game streaming service ‘Project Stream’ at the end of 2018. The service worked on the Chrome browser and offered Ubisoft's Assassin's Creed: Odyssey to play in 1080p at 60fps. Running the game required a 25Mbps broadband connection to avoid latency issues.

Google’s dedicated press event at this Games Developers Conference (GDC) might give consumers a first glimpse of the company’s long-awaited cloud gaming platform. Project Yeti (Previously Project Stream) is said to feature several improvements from experience learned by engineers during the beta test. Additionally, a patent filed with the United States Patent and Trademark Office has already provided a glimpse of what hardware for this new platform could look like.

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Image Credit: Yanko Design

As per reports, the patent document shows off a controller-like device, which will play a pivotal role in Google’s upcoming game service streaming platform. According to Yanko Design (The company that published design renders based on the patent description), Google’s patent application detailed an internet-connected game controller independent of any one host device. With Microsoft’s recent Project xCloud demonstration, Google will be looking to up their game and showcase a more improved product at GDC 2019.