Harbor ability clarity improvements
Harbor’s abilities have received visual effect adjustments. Reckoning now has a clearer impact range indicator and reduced visual noise, while Cove shows shield health states more distinctly through improved water animations.
Esports Pick’Ems return with factions
Pick’Ems are back for Champions Paris starting September 4. Players can predict group stage outcomes and earn points. A new twist allows players to align with creator-led factions for exclusive rewards.
Astra ability fix
Astra’s Cosmic Divide previously allowed bullet tracers to pass through. This issue has been resolved, though the fix reintroduces a minor audio hitch when passing through the wall.
Chamber, Clove, Deadlock fixes
Chamber’s Trademark icon now updates color properly when aimed at. Clove’s Pick-Me-Up sound bug is fixed, while Deadlock’s Sound Sensor, Trapwire placement issues, and Annihilation-related bugs for spectators and Yoru clones have been corrected.
Jett, Sova, and Gekko adjustments
Jett’s Tailwind audio no longer carries into the next round. Sova’s Owl Drone now triggers “being watched” sonic feedback correctly, and Gekko’s Wingman “Spike Down” VO bug has been patched.
Vyse and Waylay fixes
Vyse’s Steel Garden and Razorvine audio and minimap issues have been resolved. Waylay’s Saturate ability no longer affects enemies outside its intended range.
General bug and audio cleanups
Riot has enhanced detection reliability for abilities like Prowlers, Wingman, and Dizzy. Audio cleanups ensure unintended sounds do not persist across rounds, improving clarity during matches.
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