HomeNewsTrendsDid Sony set up the PS Vita for failure before giving it a chance to succeed?

Did Sony set up the PS Vita for failure before giving it a chance to succeed?

Unlike Sony's PSP, the PS Vita failed to make any real impact on the mobile gaming sector.

March 13, 2019 / 14:57 IST
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The enormous growth of the smartphone industry and its reach have made mobile gaming more popular than ever before. Even the Nintendo Switch has seen much success since its introduction in 2017, selling over 22 million units worldwide.

But before the dawn of the smartphone revolution, Sony’s PSP remained a huge success in the mobile gaming sector, selling over 80 million units worldwide and occupying the third slot in the list of best-selling portable consoles. But unlike its predecessor, the PS Vita failed to make any real impact on the mobile gaming sector. So, just how did a device with so much promise fail to make its mark on the growing mobile gaming industry?

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Cash is King
Sony launched the Vita at $250, which at the time for its impressive spec sheet was quite a good value for money buy. Sony maxed out the internal storage space for the Vita at 1GB, which was certainly underwhelming. To make matters worse, the Vita only featured support for Sony’s external SD cards, which were priced at more than five times the cost of regular SD cards.
• Vita 32GB SD card at launch – $120
• Traditional 32GB SD card – $20 to $30

This meant if users needed to simultaneously install more than one or two games on their Vitas at a time, they would have to expand the memory of the device.