HomeNewsOpinionRegulating online games with skill, chance and FDI considerations

Regulating online games with skill, chance and FDI considerations

A statistical framework that differentiates between games of skill and chance is a silver bullet for online games regulators

February 07, 2025 / 14:47 IST
Story continues below Advertisement
online gaming
A Skill-Chance statistical framework can now be used to decide that too, making them true silver bullets for online game regulators.

By Amrit Kiran Singh 

In India, our Constitution mandates that we differentiate between Online Games of Skill and Games of Chance. A Game of Chance is "gambling," and "gambling" falls under Entry 34 of List II of the Indian Constitution. List II lists subjects that fall under the jurisdiction of the States. Games of Skill, on the other hand, are not gambling and hence fall under the purview of the Central Government.

Story continues below Advertisement

What is also absolutely clear is that if you look at the spectrum of Online Games, you have Chess, Rummy, Bridge, Poker, etc., on one side, which are Games of Skill (and even the Indian courts have held them to be Games of Skill repeatedly), and on the other side, you have Casino Games like Baccarat, Roulette, Slots, Craps, etc., which have no component of skill and therefore are purely Games of Chance.

The challenge is that Games of Skill also have a component of chance. Take cricket, for example — it is clearly a Game of Skill. Successful cricketers like Virat Kohli are very skilled, but they can also get out for a duck, which shows that although cricket is a Game of Skill, it also has a component of chance. Now, what needs to be decided by regulators is what component (percentage) of chance should be permitted in Online Games of Skill.