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An absurd decision, GST Council

The Council’s obtuse declaration runs foul of several Supreme Court rulings that demarcate games of skill from pure games of chance. If the Council’s decision is challenged in the courts, it would be struck down

July 12, 2023 / 08:57 IST
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Today, gaming is a $200 billion industry, nearly five times as large as the global market for movies

The decision of the GST Council to levy a GST of 28 percent on the entire turnover of online gaming is plain wrong. It is bad in principle, against settled jurisprudence, harms a burgeoning industry with enormous potential for jobs and innovation, and, most perversely, carries an inbuilt algorithm to depress overall tax collections. It should not stand.

Middle-class India tends to view gaming with disdain: western contamination of chaste Indian culture in the eyes of some, sheer indulgence that wastes time and stunts young potential, for most. This attitude made sense in the stone age — perhaps.

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Today, gaming is a $200 billion industry, nearly five times as large as the global market for movies. It is one of the largest creators of jobs, the terrain of startups and entrepreneurship. It is also one of the biggest drivers of innovation in the modern world.

The microchips that crunch massive amounts of data to generate artificial intelligence were first created to improve the quality of graphics in gaming. Vision Pro, the latest offering from Apple, the first company in the world to be valued at $3 trillion, offers mixed reality, the tech for which was derived from gaming, and the gadget itself will find its biggest use in gaming.