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Storyboard18 | How Microsoft is driving disability consciousness

Microsoft's chief marketing officer Hitu Chawla on the global software major's efforts to reduce the 'disability divide'. A game-changing idea for 2022.

December 15, 2021 / 17:23 IST
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People with disabilities are the largest minority group in the world with a collective global buying power of $8 trillion.

In 2019, Microsoft swept up major awards at international advertising festivals for ‘Changing the Game’, a campaign for the Xbox Adaptive Controller which was made for gamers with limited mobility.

The controller was designed to make gaming more accessible, and the experience easier and enjoyable for people with disabilities. Designers used the feedback they got from gamers and disability advocates to shape the product’s features, including the packaging.

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Gamers they spoke with provided valuable insights, including stipulations like ‘no teeth’. They said they use their teeth to open everything from cereal boxes to beer bottles. The adaptive controller’s box shouldn't require any teeth and gnawing to open.

There are more than 400 million gamers with disabilities across the globe. It would have been a huge miss if the people who made the controller hadn’t taken into account how the end user would get to it.