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Gameskraft partners WBNUJS for a gaming & tech research centre

The centre will research on topics wherever the law interfaces with areas such as gaming, technology, and sports.

June 14, 2023 / 11:54 IST
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Skill gaming
The real-money gaming segment accounted for 77 percent of India's gaming sector revenues in 2022 which stood at Rs 13,500 crore

Skill-based gaming platform Gameskraft has partnered with West Bengal National University of Juridical Sciences (WBNUJS) to set up a research centre that will focus on gaming, technology, and sports laws, at a time when policy-making is gaining momentum in the nascent but fast-growing gaming sector.

"Gaming is all tech-enabled now and there is also an interplay of sports. Hence, we believe it is now the need of the hour to start a capacity building exercise (in the sector), where academia comes in a meaningful way to look at it in a holistic manner" Joyjyoti Misra, Group General Counsel at Gameskraft told Moneycontrol.

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The centre will research topics wherever the law interfaces with areas such as gaming, technology, and sports. Researchers will collate, publish, and disseminate knowledge on these topics. They may also share their viewpoints with the government as it looks to start regulating the space.

"The entire idea for us is to enable that melting pot of ideas where academia, industry, government, policymakers, law enforcement and others can come together and essentially, we see a growth of law and policy making in the sector" Misra said.