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Roblox expands age-estimation technology and adopts standardized global game ratings

Roblox is expanding its age-estimation technology to all users and adopting IARC-standardised ratings for games, providing parents with clearer guidance and strengthening protections for minors.

September 04, 2025 / 21:05 IST
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Roblox

Roblox is taking significant steps to enhance child safety on its platform by expanding its age-estimation technology to all users and introducing standardized content ratings in partnership with the International Age Rating Coalition (IARC). The moves come amid lawsuits and criticism over the platform’s handling of underage users.

By the end of the year, Roblox plans to roll out the age-estimation system to all users accessing its communication tools, including voice and text chat. The system works by scanning selfies and analysing facial features to estimate a user’s age. According to the company, this technology complements existing measures, such as ID-based age verification and verified parental consent, providing a more accurate assessment than self-reported birth dates. Roblox also plans to introduce additional systems to further limit communications between adults and minors on the platform.

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The new IARC partnership will replace Roblox’s internal content ratings with globally recognised systems. In the U.S., games will display ESRB ratings; in South Korea, GRAC; in Germany, USK; and elsewhere in Europe and the U.K., PEGI. The aim is to give parents clearer guidance on the content their children are exposed to, including factors such as violence, blood and gore, adult language, gambling, and substance use.

These updates build on safety measures announced in July, including restrictions for users under 13 who are prevented from accessing unfiltered voice and text chat. Roblox also limits users aged 13 to 17 from adding new “trusted connections” unless they can verify real-world acquaintance through contact imports or QR codes.