HomeNewsOpinionOnline Gaming: GST on full value against the logic of the tax regime

Online Gaming: GST on full value against the logic of the tax regime

Isn’t the fundamental principle underlying the GST regime to levy tax on the value-added at each stage of the supply/production chain?

July 31, 2023 / 09:39 IST
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Online Gaming
Online Gaming

In this piece, we look for the logical basis for the GST Council’s decision to levy 28 percent Goods and Service Tax (GST) on the full value or the contest entry amount in case of online gaming. There could be the moral logic of treating ‘gaming’ as a non-merit service and hiking tax rates to levels that would make it unaffordable to all but a very few rich and obsessively addicted consumers. But this logic would run contrary to the clear distinction, made repeatedly in established jurisprudence, between games of skills and games of chance.

Multiple high courts and even Supreme Court judgements have held that fantasy gaming, which is one of the most popular categories in real money gaming, is a game of skill and not of chance. For example, an online gaming company provides a platform for hosting chess games where participants are charged an entry fee and at the end of the game, they have a chance to win prize money greater than they paid as the entry fee. According to the GST Council’s recent decision, winners in this platform who used their mind and analytical skills to win prize money will be treated in a similar manner as the winner of a lottery who just won by virtue of chance. Chess is only one such example of games of skill that can be designed in real money gaming format and which have several positive externalities like developing the players’ analytical, decision-making and problem-solving skills etc. Games of skill are now often used in training institutes for developing and honing such skills. Therefore, the GST Council’s decision to treat gaming as a non-merit service clearly fails on moral logic.

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Revenue Calculations

There could then be the fiscal logic of raising tax rates to their highest possible level in an attempt to maximise revenues and reduce the fiscal deficit even as public capital expenditure is kept as high as possible while trying to compensate for the slack in private capital formation. The revenue secretary is on record estimating revenues from GST levy on online gaming to rise from the current Rs 2,000 crore to Rs 20,000 crore, a whopping 10 times over the next few years. This assumes demand for gaming to be completely price inelastic. This cannot be right by any stretch of the imagination. Most addictive consumption habits, like cigarettes and alcohol, display some price elasticities. Gaming can hardly be the sole exception.