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Crypto enthusiasts meet their match: Angry Gamers

For more than a year, cryptomania has been at a fever pitch. But to some, the crypto craze has gone too far, too fast and nowhere has there been more unhappiness than in the games community, where clashes over crypto have increasingly erupted between users and major game studios such as Ubisoft, Square Enix and Zynga. In many of the encounters, the gamers have prevailed — at least for now

January 17, 2022 / 09:10 IST
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“People are being sold buzzwords,” said Mutahar Anas, a gamer and YouTuber with 3 million subscribers told the NYT. Those pushing NFTs in games, he said, are “trying to sell you snake oil.” (Representative Image: Shutterstock)
“People are being sold buzzwords,” said Mutahar Anas, a gamer and YouTuber with 3 million subscribers told the NYT. Those pushing NFTs in games, he said, are “trying to sell you snake oil.” (Representative Image: Shutterstock)

Mike Isaac and Kellen Browning

SAN FRANCISCO — For years, Christian Lantz has played "S.T.A.L.K.E.R.," a first-person shooter video game set in a post-apocalyptic Ukraine that became a cult hit for its immersive role playing. So when Lantz, an 18-year-old high school student, heard that a sequel was coming this year, he knew he had to buy it.

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That was until GSC Game World, the Ukrainian company behind the computer game, announced last month that the new "S.T.A.L.K.E.R." would incorporate the crypto-based assets known as nonfungible tokens, or NFTs. In the new game, GSC said, players could buy and sell NFTs of items such as clothing for their in-game characters. The company heralded the move as a “transformative step” toward the virtual world known as the metaverse.

Lantz was incensed. He joined thousands of fans on Twitter and Reddit who raged against NFTs in "S.T.A.L.K.E.R.’s" sequel. The game maker, they said, was simply looking to squeeze more money out of its players. The backlash was so intense that GSC quickly reversed itself and abandoned its NFT plan.