May 28, 2012, 02.15 PM IST | Source: Tech2.com
Diablo III may be selling like hotcakes but do its sales really benefit the PC gaming industry?
Over the past few weeks, Blizzard’s Diablo III has been all over the news for good reasons and bad. Their action oriented, isometric clickathon has been in development since nearly a decade now so it’s only natural that fans of the franchise would be foaming at the mouth as the game’s much awaited May 15th release date approached. However that day - for which most working gamers had taken sick leaves - was not as memorable as they had hoped. Even after conducting a beta in which similar problems arose, Diablo III’s launch was a rather disastrous one in which many gamers could not even start, let alone play and enjoy the game they had so passionately waited for. Blizzard of course claimed this was due to the immense load on their servers. Why would people hammer their servers to play a single player game you ask? Well that’s because some genius at Blizzard came up with the marvelous idea that Diablo III should have an always online DRM of sorts. That’s right folks; if you buy Diablo III and even wish to play it solo, you have to be connected to the internet 24/7 thanks to Blizzard’s new business model. Naturally when the clock struck 12, nearly every PC gamer on the planet clamored online to click the minions of hell to death but instead was greeted by the now famous Error 37. This new always online system also spells doom for people with flaky internet connections as you will be booted out of your game even if your connection craps out for a minute. Yes, you are now dealing with the pains of an MMO (Massively Multiplayer Online) game without Diablo III even being one. How do you like them apples now? But these were problems suffered by those who could get to the main menu. If you browse the Blizzard forums, it’s full of gamers who couldn’t even get the game to start due to some problem or another. For some, the downloaded files turned out to be corrupted so they had to rely on third party resources to download the working files. Others couldn’t get the game to update or had issues updating Blizzard’s client. Normally such problems are synonymous with PC ports of certain games but Blizzard really don’t have an excuse as this wasn’t even a multi-platform game. They only had to concentrate launching their game on one platform and even that was shoddily executed.
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