Interview with Ian Livingstone: Life President, Eidos Interactive
A chat with Ian Livingstone, Life President, Eidos Interactive on what makes the latest Tomb Raider reboot tick.
When the second reboot to the Tomb Raider franchise was announced, it came across as a surprise to everyone. The exact nature and the far-reaching changes to the very core of the protagonist Lara Croft and the fundamental game mechanics themselves raised many questions for long-standing fans and patrons of the action adventure genre alike. What follows is a chat with Ian Livingstone, Life President, Eidos Interactive on what makes the latest Tomb Raider reboot tick.The Tomb Raider: Legend reboot was justified because the franchise was in need of a major overhaul of the control system. What prompted you to reboot Tomb Raider this time around?Tomb Raider, as you know, was released in 1996, which was a long time ago. After that we have had a steady release of sequels that followed Lara through her life. Now we have reached a point where you have to find out whether or not the story you are telling is still relevant to the new audiences. Crystal Dynamics had complete autonomy and control on this game. They have started to look what's happening elsewhere. Batman and James Bond have greatly succeeded with their reboots.Click here for full story